The environments are clearly and easy to navigate, with only a few roadblocks where I couldn’t make out what I needed to do (some of these were admittedly due to forgetting basic elemental properties). The Caster gun leads to some of the game’s more involved puzzles, with some memorable electricity and ice related head-scratchers. Again, this all reads like I’m describing a classic Zelda adventure, because that is exactly how it feels. You’ll also unlock bombs and a hookshot as you progress, and start putting it all to use for solving puzzles with switches, lever and buttons. The supporting characters are fine, with perfectly adequate voice acting, but are certainly not as memorable as genre highlights like Xenoblade Chronicles.Īt first you’ll be equipped with nothing but your trusty sword, but this is soon joined by a shield and the versatile Caster gun, which acts as both ranged weapon and elemental magic purveyor. In this sense, Oceanhorn 2 is arguably a truer sequel to the series than the open world Breath of the Wild.
As with Zelda, the overall battle against a big bad is delayed by a series of glorified fetch quests that take you through various dungeons, each containing an essential item or power-up.